Camera
API
Camera
位置
camera.position: Cartesian3;camera.positionCartographic: Cartographic;
camera.positionWC: Cartesian3; // 在世界坐标系下的相机位置camera.range: number; 距离目标的距离朝向
camera.direction或者camera.directionWC来描述- 以类似于欧拉角来描述,相机默认自身竖直,俯视的看向正北方
- heading:相对于正北方向的旋转,默认值为 0(正北),顺时针值递增
- pitch:相对于水面的倾斜,向下倾斜为负,默认值为-90(俯视)
- roll:绕自身轴向的旋转,顺时针为正,默认为 0
移动相机
// 聚焦某个实体或实体集合viewer.flyTo(target, { offset: { heading: number, pitch: number, roll: number }});
camera.setView;
camera.lookAt;
camera.lookAtTransform;
camera.flyTo({ destination: Cartesian3 | Rectangle, orientation: object, // 描述相机的朝向,例如 {heading, pitch, roll} 或者 { direction, up }});
camera.flyToBoundingSphere;ScreenSpaceCameraController
鼠标对相机的控制
viewer.screenSpaceCameraController.enableInputs: boolean;viewer.screenSpaceCameraController.enableTranslate: boolean;viewer.screenSpaceCameraController.enableZoom: boolean;
viewer.screenSpaceCameraController.maximumZoomDistance: boolean;viewer.screenSpaceCameraController.minimumZoomDistance: boolean;
// 修改鼠标的默认行为viewer.scene.screenSpaceCameraController.zoomEventTypes = [ CameraEventType.WHEEL, CameraEventType.PINCH,];viewer.scene.screenSpaceCameraController.lookEventTypes;viewer.scene.screenSpaceCameraController.rotateEventTypes;viewer.scene.screenSpaceCameraController.translateEventTypes;