Camera
API
FreeCamera
自由视角相机
const camera = new BABYLON.FreeCamera(); // 自由相机ArcRotateCamera
该相机总是朝向一个指定的目标位置,且可以进行旋转,旋转中心为目标位置

const arcRotateCamera = new BABYLON.ArcRotateCamera( name: string, alpha: number, // 绕着竖轴旋转 beta: number, // 绕着水平轴旋转 radius: number, // 里目标的距离 target: Vector3, // 目标 scene?: Scene, setActiveOnSceneIfNoneActive?: boolean);
camera.parent = mesh; //跟随mesh变换camera.lockedTarget = mesh; // 锁定mesh,此时无法变换alpha,beta,可以修改radiusFollowCamera
跟随目标移动
const camera = new BABYLON.FollowCamera( name: string, position: Vector3, scene?: Scene, lockedTarget?: Nullable<AbstractMesh>);