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Particle

API

ParticleSystem

const particleSystem = new BABYLON.ParticleSystem(
name: string,
capacity: number,
sceneOrEngine: Scene | ThinEngine,
customEffect?: Nullable<Effect>,
isAnimationSheetEnabled?: boolean,
epsilon?: number
);
particleSystem.particleTexture = new BABYLON.Texture("textures/flare.png", scene);

参考