SceneLoader
API
SceneLoader
ImportMeshAsync
加载 .babylon, .gltf, .glb
// 当加载.babylon时,name必须和导出的mesh名称保持一致BABYLON.SceneLoader.ImportMeshAsync(name, rootUrl, sceneFilename);加载 .babylon, .gltf, .glb
// 当加载.babylon时,name必须和导出的mesh名称保持一致BABYLON.SceneLoader.ImportMeshAsync(name, rootUrl, sceneFilename);