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Shadow

API

ShadowGenerator

const shadowGenerator = new ShadowGenerator(
mapSize: number,
light: IShadowLight,
usefullFloatFirst?: boolean,
camera?: Nullable<Camera>,
useRedTextureType?: boolean
);
shadowGenerator.addShadowCaster(
mesh: AbstractMesh,
includeDescendants?: boolean, // 是否添加后代,默认为 true
);
// 物体设置接收阴影
mesh.receiveShadows = true;

参考